TELEPORTER
Light finds a way

Hands free
Spatial research divisionExit sealed◎ Receivers · Green = powered

Objective:

A SMALL EXPERIMENT IN ELSEWHERE · ARROWS / WASD · 1 & 2 TO LINK · SPACE TO LIFT
Orientation / 01

A shortcut through space.

You are a courier in ten luminous test chambers. Route yourself and the cubes to power each exit.

◎
Connect two receivers. Press Link A or Link B, then tap a circular floor receiver anywhere in the chamber. Both ends can be moved remotely, as often as you like.
↗
Step into a link. Walk with the arrows, WASD, or tap a reachable floor tile. Step off a link before entering it again. You can travel in either direction.
◇
Bring a cube. Stand beside a cube and tap it, or press Lift / Space. You can carry one cube through a link. Press Set down, then tap a neighboring tile. Tapping a neighboring plate also sets a carried cube down.
▤
Power the chamber. Cubes on lettered plates open matching lettered gates. Keep them there! Power every plate, then walk onto the exit marked ↗. No pushing, jumping, timer, or hidden physics.

Undo is unlimited within the last 150 actions. Progress saves automatically. All ten chambers are available from Chambers.

Chamber hints

Research itinerary

Ten ways through.

Choose a chamber. Your current chamber is saved until you switch.

✓
Chamber complete

Beautifully connected.